Introduction
Introduction
Ludo-Orientalism and the Gamification of Race
The introduction traces the book’s main argument and previews its structure. It begins with a discussion of the mobile game Pokémon GO to illustrate popular games’ key role in the construction of modern racial fictions and emphasize the need for a more syncretic methodological approach to such cultural artifacts. After delineating the book’s particular focus on Asian and Asian American topics, the introduction situates the book within the broader fields of game studies, Asian American studies, and literary studies. It introduces a master concept, ludo-Orientalism, and offers an overview of how it functions as a nation-building discourse that defines America and the “West” in relation to abstract game ideals of fairness and freedom, shaping how East-West relations are imagined and reinforcing notions of foreignness and perceptions of racial difference
Keywords: ludo-Orientalism, gaming, Asian American, game studies, ethnic American literature, racialization, literary interpretation, critical race studies, gamification, Pokémon GO
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