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Gaming Sexism – Gender and Identity in the Era of Casual Video Games - NYU Press Scholarship Online
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Gaming Sexism: Gender and Identity in the Era of Casual Video Games

Amanda C. Cote

Abstract

In 2012, video gaming culture saw an interesting, paradoxical divergence. On one hand, game journalists and trade organizations testified that gaming had significantly diversified from its masculine roots, with women comprising nearly half of all gamers. On the other hand, gaming spaces witnessed increasing, public incidents of sexism and misogyny. Gaming Sexism analyzes the video game industry and its players to explain the roots of these contradictory narratives, how they coexist, and what their divergence means in terms of power and gender equality. Media studies scholar Amanda C. Cote firs ... More

Keywords: gaming culture, gender, sexism, media studies, industry, equality

Bibliographic Information

Print publication date: 2020 Print ISBN-13: 9781479838523
Published to NYU Press Scholarship Online: January 2021 DOI:10.18574/nyu/9781479838523.001.0001

Authors

Affiliations are at time of print publication.

Amanda C. Cote, author
University of Oregon