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Racialized MediaThe Design, Delivery, and Decoding of Race and Ethnicity$
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Matthew W. Hughey and Emma González-Lesser

Print publication date: 2020

Print ISBN-13: 9781479811076

Published to NYU Press Scholarship Online: January 2021

DOI: 10.18574/nyu/9781479811076.001.0001

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PRINTED FROM NYU Press SCHOLARSHIP ONLINE (www.nyu.universitypressscholarship.com). (c) Copyright University of NYU Press Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in NYSO for personal use.date: 19 September 2021

Virtual Antiracism

Virtual Antiracism

Pleasure, Catharsis, and Hope in Mafia III and Watch Dogs 2

Chapter:
(p.245) 13 Virtual Antiracism
Source:
Racialized Media
Author(s):

David J. Leonard

Publisher:
NYU Press
DOI:10.18574/nyu/9781479811076.003.0014

Often defined by racism, sexism, homophobia, and disempowering representations, video games are rarely thought of us as progressive and hopeful tools of freedom. Examining Mafia III and Watch Dogs 2, this chapter explores the ways that these mainstream games have embraced antiracist and progressive politics within the first-person shooter narrative. Eschewing the tendency of progressive games to repel violence and the dominant gaming opposition to interventionist narratives and “woke” consciousness, the chapter reflects on the power of these games and the possibilities in the paradigm they represent for reception and decoding within gaming culture.

Keywords:   antiracism, first-person shooters, gaming, Mafia III, racism, video games, violence, Watch Dogs 2

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