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Open World EmpireRace, Erotics, and the Global Rise of Video Games$
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Christopher B. Patterson

Print publication date: 2020

Print ISBN-13: 9781479802043

Published to NYU Press Scholarship Online: January 2021

DOI: 10.18574/nyu/9781479802043.001.0001

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E-motion

E-motion

Transpacific \ Virtual / Blur

Chapter:
(p.232) 6 E-motion
Source:
Open World Empire
Author(s):

Christopher B. Patterson

Publisher:
NYU Press
DOI:10.18574/nyu/9781479802043.003.0008

This chapter provides a conclusive stringing together of erotics, empire, and play by focusing on experiences of virtual tourism and conceiving of “the virtual other.” In video games, the virtual other places attention not onto this other but the inventor, the gazer, who has given up on obtaining a truthful and authentic access to the other and therefore sees them as virtual, somewhere between the real and the fake. Thinking through erotic methods found in the Asian confrontations of Roland Barthes, Michel Foucault, and Eve Sedgwick, this chapter argues that the modes of queer erotics in interactive media entice players to reimagine the virtual other by stepping outside of imperial forms of mapping, digital surveillance, and war. It examines discourses of virtual otherness manifested in transpacific cartography within Google Maps, the Civilization game series, and the virtual-reality experience of Google Earth.

Keywords:   video games, queer, tourism, Google Maps, empire, transpacific, digital, Roland Barthes, Michel Foucault, Eve Sedgwick

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