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Open World Empire – Race, Erotics, and the Global Rise of Video Games - NYU Press Scholarship Online
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Open World Empire: Race, Erotics, and the Global Rise of Video Games

Christopher B. Patterson

Abstract

Video games vastly outpace all other entertainment media in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products, yet their very existence has been conditioned upon the spread of militarized technology, the exploitation of already existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before them, video games have become the main artistic expression of empire today and thus form an understanding for how war and imperial violence proceed under the ... More

Keywords: video games, queer, empire, Asian American, erotic, play, Roland Barthes, Foucault, digital, technology

Bibliographic Information

Print publication date: 2020 Print ISBN-13: 9781479802043
Published to NYU Press Scholarship Online: January 2021 DOI:10.18574/nyu/9781479802043.001.0001

Authors

Affiliations are at time of print publication.

Christopher B. Patterson, author
University of British Columbia

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