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Becoming HumanMatter and Meaning in an Antiblack World

Becoming Human: Matter and Meaning in an Antiblack World

Zakiyyah Iman Jackson

Published in print:
2020
Published Online:
January 2021
ISBN:
9781479890040
eISBN:
9781479834556
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479890040.001.0001
Subject:
Society and Culture, Cultural Studies

Becoming Human: Matter and Meaning in an Antiblack World demonstrates that the history of racialized gender and maternity, specifically antiblackness, is indispensable to future thought on matter, ... More

Gamer TroubleFeminist Confrontations in Digital Culture

Gamer Trouble: Feminist Confrontations in Digital Culture

Amanda Phillips

Published in print:
2020
Published Online:
January 2021
ISBN:
9781479870103
eISBN:
9781479806522
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479870103.001.0001
Subject:
Society and Culture, Media Studies

Gamers have been in trouble as long as games have existed, constantly mired in controversies about violence, diversity, and online harassment. As our popular understanding of “gamer” shifts beyond ... More

Gaming SexismGender and Identity in the Era of Casual Video Games

Gaming Sexism: Gender and Identity in the Era of Casual Video Games

Amanda C. Cote

Published in print:
2020
Published Online:
January 2021
ISBN:
9781479838523
eISBN:
9781479802210
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479838523.001.0001
Subject:
Society and Culture, Media Studies

In 2012, video gaming culture saw an interesting, paradoxical divergence. On one hand, game journalists and trade organizations testified that gaming had significantly diversified from its masculine ... More

Open World EmpireRace, Erotics, and the Global Rise of Video Games

Open World Empire: Race, Erotics, and the Global Rise of Video Games

Christopher B. Patterson

Published in print:
2020
Published Online:
January 2021
ISBN:
9781479802043
eISBN:
9781479886029
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479802043.001.0001
Subject:
Society and Culture, Media Studies

Video games vastly outpace all other entertainment media in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products, yet their very ... More

Technologies of SpeculationThe Limits of Knowledge in a Data-Driven Society

Technologies of Speculation: The Limits of Knowledge in a Data-Driven Society

Sun-ha Hong

Published in print:
2020
Published Online:
January 2021
ISBN:
9781479860234
eISBN:
9781479855759
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479860234.001.0001
Subject:
Society and Culture, Technology and Society

What counts as knowledge in the age of big data and smart machines? Technologies of datafication renew the long modern promise of turning bodies into facts. They seek to take human intentions, ... More

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